Saturday, July 10, 2010
Final Project
Before and After
Color Correction and Tracking
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkPbGLqv-1TpCrRvZMGH-799MDP9N_G_SFIWpo1MFrZehnEbEdbANtSgD-1ylmS_HaQvTYqs3wkvegHcV7738xDSjPxuFnLzN7iUq-eHleFVmf4jCjmMdsIGAc5vkyyoWJuJv2UtLLStLb/s320/Matty+ep_02comp_shot_03.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijTCvR_hwsJkogJa8boFOIvXKFBUc3xGToIyf0VaVehMPy_So5O_U9KYFTusLR76YYN-HAnrcvooxDvTHoeCYrfhVnjguOQ62FrnLPXjobp3tKx7J9bgEl7cJyyrepSNB7K8D00F4Zmet1/s320/Mattybike_+Ep02_shot_04.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIJfvcPhLzbSY0PR8rAyVACN5C8x_hACiQiXZCR2WPhgN37EGYdE0xgkjqgSbJc07GUafE-0GXYOXPtrpmarODdyecxqYi66vy-y8Z-uLZXliSA0vLcPbs9WL6EtwOJkgL0vmWm7eWg1Y8/s320/Matty+ep_06_.jpg)
Painting
Matty's Rocket requires a great deal of 3d modeling and painting work to produce backgrounds for the animation. My initial work begins from working on the storyboards. At that stage I either collect photographs for elements (sky, clouds, etc.) or go straight to modeling in a 3d modeling application (3ds max). In 3ds max I attempt to light the scene then output a high resolution tiff render with alpha channel. From their I do a paintover in Photoshop broken down into layers. This allows the background to be ready for compositing.
Midterm
I have begun to work on a Project called “Matty's Rocket”. The intention is to screen at the 92Y. The two images I have here feature animation produced in Photoshop and AfterFX. I utilized the animation module in as well as the compositing effects.